Our History

Game Concept

The idea of Metal Box, was born from several references, to be more specific from Japanese animated series of mechas and combat where the use of exoskeletons is common and applied in various subgenres, which is why we have dared to adopt the theme of the use of this technology as a reference for a video game, but this was not enough, since we did not want to simply make a copy of an existing game, we had to innovate, work much more on the concept and customize the idea a little more for future goals, it is worth mentioning that at first it was just a simple idea for a conventional game, but with the arrival of blockchain technology we decided to take the momentum we needed to further develop this great project.

Consistent with the above, we have made alliances to form a team that was able to provide the necessary manpower for the development of the project, we did not want a game that would imitate others, we had to innovate with something that was not yet present in the gaming market, avoiding 2D game models with basic and simple mechanics, with absurd returns on investment, and with life spans of less than 6 months, we seek to deliver something more interesting, durable, and fun with a diverse market niche and that is appealing to all audiences.

This is how Metal Box was born, as a fresh, innovative and different boxing MMO game, we are still in development stages, however, the vision and mission is clear, we are focusing on delivering to our community a AAA game, which is entertaining, competitive and profitable that can encourage sportsmanship and physical training through a VR (Virtual Reality) system. Who would not like a fighting game and through it you can earn passive and active income, is what we propose with the Metal Box project and other possible titles within our Metaverse.

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